Mwo ecm mechs. Light mechs that have the most missile hard point of their class should not carry ECM modules otherwise they are impossible to beat in other light me. Mwo ecm mechs

 
Light mechs that have the most missile hard point of their class should not carry ECM modules otherwise they are impossible to beat in other light meMwo ecm mechs  Sensor Module: +15% detection

pak cache files (optional) some documents on MWO in the document directory. Now, everything else is pretty much free game. Mix in some ll or er lls for long range poking. Both of those increase sensor range by 25%, and target information gathering speed by 25%. de] With this mech you can snipe from extreme ranges on maps and you have enough speed to quickly reposition or flee from enemy mechs sent to respond to you. The official lore AS7-D-DC has a Command Console (sacrificing a ton of LRM ammo and two Medium Lasers to fit it). in lore. reduces your own sensor range. 14%]). seeing as lights exploit the broken ecm system to their almost effect by being able to swing wide from the side and get behind them or just get behind them some other way and get away with being unseen because of their phantom mech ability and hiding them from sensors and map would hate anything that. 0:00 / 1:13:33. I do enjoy a few choice clan mechs and have a cougar ba with an ecm head I use with two heavy meds and two lrm20. I get regularly left. It was more varied and interesting,. Only a uav would counter the wolf pack of ecms. And if ECM is near, you simply can't shootMWO / FORUMS / TRAINING GROUNDS / NEW PLAYER HELP / BATTLEMECHS; 2. . CarloArmato Professional Potato Carrier. Sensor Module: +15% detection. Heavy mechs travelling sub 80 kph for their ST. your bap will always disrupt one of the other teams ECM, the closest, how that relates to two people in your team with bap effecting two ecm mechs i've no idea, either both will work on the closest mech, or the second will ignore the closest and effect the next closest enemy mech. ECM hides enemy movement from Beagle; Beagle denies ECM's disruption of missile locks. Posted 07 November 2015 - 06:40 AM. LCT-3M 20tons - 5ML. ago. 5% Heat, or +2. In Battletech a "support mech" is a long-range weapons platform. I have had a lot of trouble getting my Archer-5W to work. To use the Active Probe is simple; simply have it. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 1. The documents : MWO - InGame Settings Explained. You had ECM set to Disrupt Mode when it should have been set to Counter. The Archer hero mech is pretty darn good and can mount ECM. A "quick-start" mech buying guide to getting into competitive MWO, complete with information on chassis, playstyles, and roles. Head can be shaved for extra ammo. 52%. 1b ) For the Clan side, you can also choose one (1) bigger ballistic weapon, and a battery of medium or even ER-SML lasers. Commando 2D with 4 SRM4s, Raven 4X with a Rac5 and medium lasers, Arctic Cheetah with SRM4s and ERSL, Flea 17/20 with MASC and Medium Lasers, Javelin 10P with 6SRM2, Javelin 11A with 7 Medium Lasers, Adder with UAC20/3 ERSL, Cougar with 2 HLL/5ERML, Jenner IIC. 1) Add only one of the following quirks into CT of the mech:-2. Its a fun build. )". You can only try to escape 180m+ or move into another ECM "cloak/bubble" of a friendly ECM mech that runs in disrupt mode because his ECM in counter mode will only counter 1 of your cloaks. Visit [ mechs ] to explore the 'Mech database. Lct-3m is also a good mech for lasers and speed. There is also the option of using a 300 STD engine (same weight as the 300 LFE) and build a bit of a zombie since the loadout. This is your only option if you want ECM. Throw in some smaller and lighter Clan tech with XL engines, add more to this advantage. You don't even need Double Heatsinks for it. LRM 90 Nova Cat. MechSpecs is a community for every level of MechWarrior Online fan. You encounter an ECM light, you might have a chance (if you're fighting a commado, if it's a 3L, good luck unless you. There's also the c/bap and tc mk 1-7 computers to worry about. ECM / MRM / Light PPCs for middle range combat. BAP doesnt do anything to stealth directly, it affects ECM and stealth relies on a working ECM that is not being countered, also for mechs equipped with ECM and BAP, BAP will not counter at all, ECM overrules the BAP. Standard button for Stealth Armor is M. It's the fastest clan light with all the xl options. and some punchy 6 CERML for those 200m lrm dead range. Night star 10P - can do 4 arm mounted RAC2s, with quite high arms, one of the best RAC builds out there. By only allowing ECM mechs to counter other ECM mechs, ECM is not a cast aside worthless mechanic brought to you by BAP equipped mechs. Realistically, how many players outside of the S-SRM/LRM boaters, actually use the HUD to lockon and target other mechs?Light BattleMechs. There are several medium Clan mechs that are able to mount ECM (or just some variants of those): Arctic Wolf, Ice Ferret, Shadow Cat, Black Lanner. mwo universe; support & feedback; off topic; mwo / forums / mechwarrior universe / general discussion / archive; 1. I also do well with a 4 HML ECM Ice Ferret. . Most builds tend to run it with 4-6 ERML, 3 AMS, and ECM. You might have to shell out for a nice engine and it's not as sturdy as the heavies but it is fast. Second favorite mech is and always will be the timber wolf. 67 seconds to kill. . MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 0. A Heavy Is Ecm-Able Mech? Started by Zephonarch II, Oct 23 2014 11:40 AM Page 1 of 2 ; 1; 2; Next; You cannot reply to this topic; Go to first unread post; 21 replies to this topic Poll: Heavy, IS ECM-able mech? Who's in!?. While escorting heavy and assault 'mechs, you're the guy chasing away enemy lights. I've always loved my MASC mechs but is difficult to sort them out in MWO as the search features in the client are really underdeveloped. Yeah, driving assaults in MWO is not a good idea. tons) are still versatile, but generally with bigger and heavier weapon payloads. ECM with both skill notes (30% base + 45% = 75% as before): Enemy range is now reduced by the "old" 75% to be at 200m without any skills that. 6) You are not always the scout. This mech buying guide is designed to give players who want to get into competitive MWO an idea of what to go for in terms of mechs and builds. Versatile medium mech with decent tankiness. a user. ECM hides enemy movement from Beagle; Beagle denies ECM's disruption of missile locks. smurfy-net. King Crab KGC. ECM-ed clan assault with omni-pods. ECM Disrupt stops enemy mechs from getting the little red dorito over you. I rarely see any light mechs besides the two ECM cappable Raven and Commando mechs. Edited by cSand, 08 March 2015 - 09:04 AM. Bushwhacker X1, three torso mounts, and a narrow front profile. Rescale 'Mechs (for fun and role vs volumetric) Fix Mech Mobility (Desync) Update Bolt-Ons (Stay Attached)Grimmechs has a decent list. Also, the 'Mechs fielding ECM are usually carrying ballistics or energy weapons anyway, so it isn't much of a counter. Member. both with more armament than any other mech with ECM other than an Atlas DDC. The commando 2D is the only cheap mech to purchase that can load ECM making it the value choice. The Pirates Bane is OK if you're desperate for a light mech with ECM to fill a slot, but it's not worth wasting the MC on. PGI dropped the ball big time with ECM because MWO is pretty much the exact opposite of TT ECM. I plan on staying safe from the missiles by taking another break from MWO. Meh, trip-light PPCs are better than an ER. It's one of my mechs with highest KD and W/L and I don't even run a full LRM loadout. The reason is simple. 3 Mechs with AMS = 160 missiles hit = 40 seconds to kill. Posted 05 December 2012 - 03:17 PM. 5% Heat Dissipation 2) The Legendary mech's unique outlier quirk is the Skill Node #240, unlockable only after all 239 Skill Nodes have been unlocked. The S variant reloads faster, but the A variant has longer range, meaning it deals better damage at targets beyond 660 meters, compared to all other jagermech variants. You cannot reply to this topic; Go to first unread post; 14 replies to this topic. Ghost Badger, on 28 April 2014 - 07:25 AM, said: Adv. Started by Love in an Annihilator. Urbanmech UM-R80 with Enhanced ECM +JJ --> May 2022 free mech! 2. HAHA! Good post. Many IS mechs have quirks that provide extra structure, some have extra armor, and a few clan mechs also have these boosts, but typically don't get as much extra on average. By gameplay, it's like an old-school poptart Btw, since 2020 such builds haven't been significantly buffed by quirks. The second counter is TAG, which is currently affected by short range (will be patched, apparently), and the difficulty of holding on target (something that will never go away, especially given the terrain of the maps, even. Enemy can lock you below 800m without any sensor range skill. Unlike other Locusts, it has no weapons in the arms. Questions About Mechs And Ecm. So the 'Mech will only get the increased sensor range and the ability to target unpowered 'Mechs. Power creep is rough in a F2P game. Edited by El Bandito, 17 September 2014 - 08:45 PM. I don’t yet have one, and I think they look amazing, so it should be a no-brainer. It’s got ECM, jump jets, and more lasers than a Pink Floyd tribute band show. Socketing in the ECM capable omnipod should allow any variant of a chassis with a lore based ECM variant to use the ECM. Whether you need help with entry level mech builds, would like to share your own creations, or wish to have a discussion. It’s a trial mech in a laservomit configuration right now so you can take it for a test drive. You cannot target individuals under it out of. Assault 'Mechs tons) are huge. This is especially apparent in CW, where ECM Heavy is basically non-existent in IS drops. Question First mechs to buy Thread in 'MechWarrior Online' started by CarloArmato, May 5, 2021. Stealth armor and OP machine gun lights. Realistically you should play. ECM, or E lectronic C ounter M easures works to impair enemy sensors by reducing the range at which the carrying. [/color] 25% increased sensor range [1] 25% decreased target level acquisition time [1] allows targeting of unpowered 'Mechs within 120m. It automatically gives you faster weapons/health data on enemies, (I also think it. The ability to equip an ECM suite to a Mech will be. Mobile role: Piranha and Mist Lynx are kinda "glass cannons". MWO can not target any enemy mechs "hidden" by the ECM AOE. its like a blood asp b but at 75 tons. At best you might stuff in an extra haft ton of ammo or add back a bit of the armor you shaved to get a certain fit or upgrade a small laser into a medium etc. 222. Find and compare 'Mechs with different weapons, equipment, and skills in MechDB, the most reliable and updated source of MWO information. Especially on Mechs sub 50 tonnes where. BAP can also detect ANY mech within 120m regardless of its stealth bonus. Scout builds are also a rather specific thing, and most do incorporate ECM. The Clans have ripped a page from the. I care not as to how one does game-play or skill, it makes no difference. See full list on mwo. The official lore AS7-D-DC has a Command Console (sacrificing a ton of LRM ammo and two Medium Lasers to fit it). You need to be running an ECM mech. Adv. This guide is packed to the brim with information and will help you understand how to build your mechs in Mechwarrior Online. but should be a bug. Hunchback IIC-A packs all the magic of the Timberwolf (minus the ECM) into a medium chassis. It is just curious that they went with ECM in MW5, when the Cyclops is perhaps the premiere candidate for a BAP capable assault mech. If they have sensor nodes unlocked and active, they can even lock on upwards of 800m away I believe. however, this is all according to smurfy, and it is a bit outdated, as I could not find the stats for TC's there. I use 55inch tv and high resolution with advanced zoom and can easily spot ecm and stealth mechs from 1400meters using naked eye targeting mark one using said tv but can't for the life of me understand how people shoot thru caustic fog, snow storm or behind trees. Across all its variants it can perform any role you could envision for an assault mech. MechWarrior Online. Mechs that do ballistics well. Laservomit (BLC) new! LE300. The Shadow Hawk gets 2 energy in each arm, 1 missile in the head. Despite their small size they can be quite formidable having a small profile and being fast. Ecm Started by Ramagar, Jun 08 2015 06:03 PM Balance. Philanthropist; 149 posts Posted 29 November 2017 - 01:49 PM. it is too early to say what Mechs are best for stealth armor, it was only released on Tuesday. Technically, modifying a BattleMech is extremely tricky and risky, which is why few people would do so - on the other hand, the same goes for upgrades such as Endo-Steel, installing a Beagle Probe, or swapping your lasers out for a bunch of PPCs, etc. ECM skills reduce the amount of time needed. It has become the de facto Radar of Mechwarrior Online. No ECM on your mech: Enemy can lock you below 800m without any sensor range skill. Sensor Module: +15% detection. Only IS has access to the Stealth Armor. Add 2 additional Hellspawn 'Mech Variants to your pack for $15. Finally it has either 3 medium lasers (which i run) for self defense or 2 mediums lasers and a tag for targeting ecm covered mechs. medium. And the occasional PPC hit i guess. net, the clans have a 1 ton 1 critical Guardian ECM that can definitely be fitted to nearly any mech. why not have all mech do the same damage no matter what they have quiped. CDA-3M, the lightest Inner Sphere Mech able to do ECM+Gauss, however 3 ERLL or 2 (ER)PPC or 3 Light PPC may be better Suitable Clan Mechs Arctic Cheetah, fast, well armed 30 ton Mech, can jump, take ECM, but is restricted to lighter weapons, however with 6 ER Medium lasers it would do 42 damage at 400m,Most deadly light hunter is the Arctic Wolf ACW-A (fight me). I am not certain but I believe if your target is being protected by an active ECM that doubles time to target info and missile lock times. I use this site to find my ECM. Its a very solid mech that can put out good numbers and is going to be generally useful. 0 28 JAN 2020 / PATCH FEEDBACK ARCHIVE; 1. Personally I would prefer fleas over locust. In MWO, it is being used typically as a counter ECM method (note that in every other game in this universe, ECM trumps BAP/CAP/CLAP, but ECM isn't nearly as powerful as it is in MWO so it needed counters). Also allow Beagle to get a detailed readout of a. Best used as Team Support, giving ECM / AMS cover, LRM Support and additional Lasers in close range combat. IS ECM mechs are by and large terrible and rely on the ECM as a crutch to keep their heads above water. At first, only the following variants will be ECM capable:BAP is a waste of space on an LRM mech - TAG nullifies ECM and lets you target mechs out to 750m+ (energy range quirks apply to TAG too) so BAP is only essential for streaks. . Which means bigger guns, more ammo or more equipment. So there you go. Don't be afraid to leave the entire tree empty if you're moderately happy with your mech's stock speed and handling. Ecm buble greatly reduce radar range and wont let you relay the info to your team. After that you can reactivate it. Should probably not buy this if you ever plan on buying MC, since the K9 starter back is good value for money. You cannot reply to this topic; Go to first unread post; 4 replies to this topic #1 TheArcher. The Beagle Active Probe, or BAP, is a sensor suite that enhances the units onboard detection systems. best dedicated LRM mech in the game. Now, it's not mountable on any of them. Here's my situation. Member. The Locust gets ECM, 2 energy in each side torso, and 2 ballistics in the CT. Still, ECM isnt what makes or breaks mechs, and oftentimes, you may be better off running a non-ecm mech because it has better hardpoints and or quirks. MWO / FORUMS / SUPPORT & FEEDBACK / PATCH NOTES 1. TLDR: faster lock-on ecm. MWO ECM effects: Note: Again, there is some nuance with with distances, but at the most basic, there is an "inside ECM" and "Outside ECM. Arctic Cheetah: Well, it's my favourite 'Mech. At least to me. The MAD-IIC-D is a dangerous mech for its ECM capabilitys. A formidable 100-ton Clan war machine, the Stone Rhino boasts an abundance of impenetrable armor,. I think the 1b would have been a better choice. No longer grants stealth to nearby friendly mechs. No longer counters ECM. Using stealth mech disabling the ability to counter and the use of ecm altogether. This guide is packed to the brim with information and will help you understand how to build your mechs in Mechwarrior Online. 5 tons) But still enough to take a large UAC and some lasers. Low Signal When you enter the range of an enemy ECM in disrupt mode, your Mech will be marked with a symbol that looks like low signal bars. Technically, modifying a BattleMech is extremely tricky and risky, which is why few people would do so - on the other hand, the same goes for upgrades such as Endo-Steel, installing a Beagle Probe, or swapping your lasers out for a bunch of PPCs, etc. my main Cheeta has 6 medium laser builds (if I'm not wrong) and got two Shadowcats, one having a cannon (forgot the. There are a number of mechs with ECM Hardpoints (,too many hid it in their feet to keep it protected from torso shots or shoved it into an arm, making ecm',s low health counter meaningless. Unlike Raven, ECM is somewhat workable on this mech since it has enough firepower. So my recommendations are: Warhammer WHM-6R Timberwolf TBR-S or other variant if you're not a fan of JJs. Been running Clan Mechs for a while so it’s time to work on the POS IS side of the house I need to update my IS Mech inventory Last year at this time we were crying for IS ECM Mechs Now that they have been out for a while what are your thoughts one the Griffin 2N and the Cataphract 0XPSnipe enemies that the bigger mechs are shooting and run back behind them inbetween shots/cooling down. If an enemy ECM is between you and your teammates I don't think the information is relayed to them. Inner Sphere can fire more, but has other restrictions. It also will cancel one enemy mech ECM within 150m. Not so in MWO - the 2R is the only one with really relevant quirks, the rest geared more for MRM or SRM brawlers, and it doesn't really beat the Awesome in that regard. and it has a good heat profile. When it is equipped to your Mech, an entry for it shows up in the weapon groups HUD element that displays the ECM’s range as well as the mode it is currently in. It’s a trial mech in a laservomit configuration right now so you can take it for a test drive. PGI please get rid of the stealth armor and lower the firepower of the machine guns you have totally unbalanced the game and taken all the fun out of playing larger mechs which have no defense against these little terrors. Other classes (enemy) go hungry (damage points, and destroying em), and the armor is like wood other than metal. Back to top. MWO / FORUMS / SUPPORT & FEEDBACK / FEATURE SUGGESTIONS; 4 [Suggestion] Ecm Imbalance Started by destroika, Jan 18 2015 08:46 PM Prev; Page 3 of 3 ; 1; 2; 3; You cannot reply to this topic; Go to first unread post; 52 replies to this topic #41 IraqiWalker. That being said, the two classes I find the most difficult are lights and assaults. Commando 2D with 4 SRM4s, Raven 4X with a Rac5 and medium lasers, Arctic Cheetah with SRM4s and ERSL, Flea 17/20 with MASC and Medium Lasers, Javelin 10P with 6SRM2, Javelin 11A with 7 Medium Lasers,. A uav or two will counter ecm lights easily enough even without any points into aux tree. (the commandos I am not sure about running as LRM boats) Mediums- This is wide open with many good mechs, but the Griffin works wonders. Assassins dominate all other mechs at 40 tons. Go to first unread post; 90 replies to this topic Poll: ECM on all mechs (296 member(s) have cast votes) Should ECM be available to all mechs? Yes (44 votes [14. Pariah Devalis, on 23 May 2014 - 09:44 AM, said: Short answer, in table top it is, but most likely not here in MWO. The hero Quickdraw is possible the best MRM mech, it has crazy quirks. ECM - Electronic Countermeasures (ECM) Offense [| ] Alpha Strike - Firing all 'Mech weapons at once. The only way to break stealth on an enemy mech is NARC or PPC. there will be a real need for more BAP on mechs. after wave three lets not have more ecm mechs. Remember, 99% of MWO players are dumb and chase red dots on the mini-map like a dog chases a cat (into traffic); accordingly ECM is really strong so use it! Solo Queue / Quick Play Mech List (Not Competitive Tournament Tier List) Light Mechs (20-35 tons) Inner Sphere. Rage; 2,949. In the current state you are forced to use these light ecm mechs to have a good chance of countering the other light ecm mechs of the enemy. 86%]) Percentage of vote: 14. Unfortunately the sensor lock cripples the mech just like Raven's case. You don't really get much better or effective than that. A. At the end of the round, all 'Mechs within the ECM bubble get their stealth charge back. Learn all about hard points, up. txt : A guide explaining what changes are applied by the game when you change settings in game. It works the same way as an ECM in counter mode. Ecm Clan Mech That Can Carry Gauss Started by eminus, Jan 21 2019 01:21 AM. too bad its nerfed to oblivion and utterly worthless to play right now other than some ATM bs. MWO / FORUMS / TRAINING GROUNDS / NEW PLAYER HELP; 2. with fats enough locks youc an also poke, lock, volley and disappear. The increase in sensor range, target info time, targeting unpowered mechs (never used this feature to be honest), and the ability to cancel ECM in the 180m to 240m range are all useful and overall make it a worthwhile. From article: I also asked Inoye of Piranha is happy with the recent implementation of the ECM (electronic counter-measures) system to MWO, which a. fast locks, also against ecm mechs a probe and tag. First, welcome back to MWO! Second, you should not view light mechs as beginner mechs and bigger=better. The pirate will be one of the fastest knife fighters in the game limited to mostly lasers. Socketing in the ECM capable omnipod should allow any variant of a chassis with a lore based ECM variant to use the ECM. HSN-7P + 1 MechBay; HSN-8P + 1 MechBay; To purchase the Reinforcements Add-On you must first buy a Pack. There is a Phoenix Hawk variant and a Cataphract variant that has masc too. When your ecm mech is close enough to the targeted enemy mech, you can see a red static. I was thinking something like 2x MRM20 5x medium lasers with a 325 LFE ECM. Reality doesn't care about theory and lower arm actuators. TAG will make the stealth mech targetable, but it won't turn ECM/Stealth off like PPC and NARC do. I ran a Mad Dog LRM build for a long time, but recently switched it to a hybrid LRM/ATM build for better. The Guardian ECM (electronic countermeasure) suite is a piece of equipment that weighs 1. My top choices are:. Otherwise remains the same. If PPC's jam out ECM, PPC's also jam out Beagle. LCT-1E 20 tons - 6SL. MWO pre-ECM had all the tactical options it does post-ECM, plus a bunch that didn't involve marching across open ground to brawl with Streaks and SRMs. Compared to other Commandos, it has the greatest number of missile Hardpoints. Commando with 3 ssrm2 in counter ECM mode will probably be fun for taking down opposing ECM mechs. de]. I recommend to stay on Long range with this mech because the side Torsos are a Little bit fragile. The technology we know as stealth in mwo is useful for jetplanes or mechs with the feature of flying. The Timber Wolf is a second generation OmniMech and spearheaded the first Clan invasion of the Inner Sphere. Kingkrab is fun but a pain to pilot on wavy maps. It's the only Locust capable of using ECM and comes with a 190 XL engine (the maximum for this 'Mech) and Endo-Steel. Many consider the Timber Wolf to be the undisputed "Jack of all trades" heavy mech with a wide variety of useful. The COM-2D makes for an ideal scout 'Mech in urban combat areas, where its SRM4 and SRM 6 give it excellent hit-and-run firepower. Plus, ECM. That said, SHC can function well enough with ATM or LRM for mid-long range engagements, or with twin LPLas for long range poking. KFX-PR - a truly unique support type of mech, with 3AMS & ECM combo for people who hate LRM boats and want to show middle finger to them. I'd love to get a heavy mech with jump jets, ECM capability, and the ability to bring 2 HPPCs. If PPC's jam out ECM, PPC's also jam out Beagle. 5 Mechs with AMS = all missiles shot down = infinity seconds to kill. . More ECM mechs means more scout spotters, more BAP, more TAG, more Narc. Escort role: Adder is quite nimble, Cougar can carry ECM, well-played Kit Fox can be effective too. Guess PGI needed to keep the lights on. Unlike TAG that requires the firing 'Mech to maintain a Line-of-Sight on the missile target, the NARC Beacon allows a 'Mech to fire. If the match score is 11-11, and it's just you versus a stealth armor mech, you're going to have to force them to shoot you until they overheat. It will be hot with 2x ERPPC. Still, ECM isnt what makes or breaks mechs, and oftentimes, you may be better off running a non-ecm mech because it has better hardpoints and or quirks. beyond that, most know where all mechs hardpoints are (assuming you have been playing the game for a long time), so destroying an ECM isnt to difficult. That has missiles and lasers, which might make it better at being an IS ECM mech. Seriously, having 4-5 ecm mechs on one team and none on the other is far more unbalanced then one side having 2 extra assault mechs. ). Are there more medium or heavy mechs in Battletech that has ECM, jump jets and decent firepower, but haven't been introduced to MWO yet, at the. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 6. In the current state you are forced to use these light ecm mechs to have a good chance of countering the other light ecm mechs of the enemy. The commando 2D is the only cheap mech to purchase that can load ECM making it the value choice. ECM: +75% stealth. If an enemy ECM bubble (180m radius from the mech carrying it) is between you and your target I don't think the BAP. Stealth armor and OP machine gun lights. #1 tutzdes Jun 10, 2018 @ 8:31am I primarilly a light/medium mech pilot, so. You can say what you want, but the IS has worst mechs with ECM than the Clans. My only ECM biggie is Stalker 3FB and i'm not a fan of stalkers, including this one. Visit [ mechs ] to explore the. In 2020 it was very beneficial on laggy PC + solid damage of 700+, many wins, and much fun killing mechs above 60t. or mechs that are not in MWO yet. Cyclops Sleipnir is arguably one of the best assault mechs, if not the best, due to the twin torso mounted gauss rifles. None of them has ECM tough, so KFX-PR is truly unique capabilities from this prospective. As all proper lights these are pretty hard to play. The only thing close to a "support mech" is a build with 3 or more AMS, but you still have to be able to deal a good amount of damage especially as soon as the enemy is not shooting missiles like crazy you become a liability to your team. 52%] - View) Percentage of vote: 80. 29 Oct 2023. Marauder II is an upscaled Marauder and you can never go wrong with a Marauder. The Shadow Hawk gets 2 energy in each arm, 1. Pir 1 and the laser options are still good. Stalker 3FB: no quirks, but ECM. 86%. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 1. This means any mech that fall under 25% your maximum sensor range will be detected. But stealth armor seems to turn the mech's ECM into a godlike ECM bubble that is immune to all of the above. It is very mobile mech. Lrms are hardly useable unless boated en mass by assults with all the free ecm mechs from events given out. . Lights are not default scouts, however, and many are built as quick strikers, flankers, light killers, and assault killers (Yes, lights can be one of the best assault mech killers in the game). There are two, ECM in MWO / MW5 usually means Guardian ECM, the other is MW5 only being EWCM, the more primitive weaker version created originally for the first Raven and Cataphract Mechs made by House Liao, present on a few variants in MW5. Edit: You also got to be 120m away from the ECM 'mech for ECM (Counter-Mode) or TAG to work. 5 tons and occupies 2 critical slots. Other strong contenders are the blood asp, and the night gyr. Direct hit with NARC will disable ECM for 20-30 seconds, but another nearby ECM may still block targeting. there are more ECM Mechs coming soon with the Inner Sphere Resistance heroes and the Clan wave 2/3 Heroes, the Wolfhound Grinner and 2 varients of the Ice Ferret (the hero and 1 cbill varient) will get ECM. at least in QP. BUILD Custom loadouts in the Mechlab A full MWO Mechlab is available with comprehensive loadout stats and tools. The ability to equip an ECM suite to a Mech will be limited to specific variants. Lights- Oxide, Jenner K & D, Huggin, Raven 4X, raven 2X and the two missle locusts. But the problem is: its not addition, it usually has a price of some weapon mounts. A great LRM boat. These famous pilots would often modify their 'Mechs from. This means lights facing a Streak equipped ECM mech usually die (although commandos are a touch slower, so there is a chance to run from them). The the last time I tried Tag + LRM it without locking the enemy mech I thought to have seen my missiles have hit the enemy mech. Griffin-2N is a good ECM medium. Long answer, expect omnipods with an ECM hard point only for mechs with ECM variations in the lore. The Coal Man Oct 16, 2021 @ 2:31am ECM Mech list I wasn't able to find a list and the wiki was totally useless as usual (their ecm list just shows the table scripts) but I found a partial list on the forums and figured I'd post it here for reference in case anyone else needed it. Learn all about hard points, up. They are light, therefore generally fast why they tend to mount light weapon payloads or electronics and ECM equipment. Seismic, yes, you still show on that. Member. Second favourite is a storm crow (I usually run two artemis SRM6s in the arms and triple streak-6 in the torsos), followed by huntsman. They can punish enemy 'Mechs all right, but they can die to one enemy alpha strike also. So the goal is to create a counter to light ECM mechs. Furthermore, people chat about team effort, but then team leaves assaults behind, or alone. #10. I respectfully disagree on putting new players in a forgiving Mech, e. Cyclops 10-Q and the Maddog-A have a good missile hard points as well. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 6. Here's a list of some of the most well known and proven dakka builds: The Blood asp BAS-A/B with 3 UAC-5+UAC-10 amd ecm, the Mad cat mkII MCII-B with 2 UAC-5+2 UAC-10, direwolf with 8 AC-2, Mauler MAL-MX90 with 3 RAC-2+2 UAC-5, Annihilator ANH-2A with 3 RAC-2+4 AC-2, Fafnir FNR-5 with 4 RAC-2, jagermech JM6-DD with 5 AC-2, Marauder MAD-3R with 3 RAC-2+4 medium lasers, Rifleman IIC RFL-IIC-2. A scouting mech is generally one with some decent speed and maneuverability. It is disabled if: you are too close to a mech with BAP -- bap cancels ECM you are too close to a mech with ECM on counter mode You are too close to an enemy and don't have much in the skill tree for ECM You are getting hit by someone using a TAG laser. fandom. 6x ERML, MASC, ECM. however, this is all according to smurfy, and it is a bit outdated, as I could not find the stats for TC's there. That being said there are tons of good light 'Mechs. The ECM on the Pirates Bane is helpful if you are dropping on conquest or a fluid battlefield. Medium 'Mechs usually avoid frontal assaults, and excel at quick flanking. . Enemy disruption ECM will no longer mask the positions of your teammates _____" The ECM’s disruptive abilities affect all enemy units inside this bubble, as well as any line of sight traced through the bubble. Won't have quite the T-bolt's range. Which Mechs Can Mount An Ecm? Started by auniqueid, Dec 03 2012 03:09 PM. ECM: +75% stealth. My current statistically best medium is a 6 MPL Nova. Timberwolf (TBR-S) laservomit is a joy to play and very effective. Member. Black Lanner Bellonarius. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 1.